Game Freak 2.0

Sunday, July 23, 2006

Trapt for ps2



Trapt
Developer: Tecmo
Year: 2006
Rated: M for Mature

I was always one of those kids who reveled in finding new and interesting ways to destroy his toys. G.I. Joes littered the backyard, usually in pieces, from failed paratrooper drops, slightly singed from a napalm attack or smashed under various rock slides. Hell, even He-Man’s arms were swapped with Skeletor’s after a successful Frankenstein moment. It’s this fascination with destruction that’s innate in all little boys that comes bubbling gleefully to the surface while playing Trapt.

Actually the fourth installment in Tecmo’s less than popular Deception series, Trapt continues the series tradition of damsel in distress luring various villagers, soldiers of fortune and ruffians into some old building and dropping a big goddamn rock on them. A goddamn FLAMING rock.


And really, that’s where the game excels. Nothing beats the satisfaction of successfully luring some brave sir knight onto a bear trap, swinging a big rusty pendulum at him and catching him mid air with a wooden stake launcer, pinning him to the wall. If nothing else this game will get you applying that Rube Goldberg type thinking to everything around you for about a solid week.

Which brings us to the first of many weakness’ of this game, it’s length, or lack thereof. Your first play through will top off at about two hours, even with the extra side missions, so unless you get sucked into the ‘gotta kill em all’ mindset (there is a death gallery that keeps track of who you killed and how) like I did, this is barely enough to keep you busy for a weekend.
The story, while at least recognizably in English (unlike the abominable localization of Deception 3), is your finest dime store plot. That is to say, about on par with your basic soap opera (some of the side missions are funny though)so don’t expect too much in that department.


Not much is new in this installment. The game play is still fairly repetitive, adding only minimal upgrades (the large scale, environment specific traps are a nice touch) and the graphics are along the lines of first gen PS2 games complete with slowdown.

This was obviously a rush job, they didn’t even get American voice actors, deciding instead to subtitle the original Japanese.
It may not be pretty, it may not be groundbreaking, but at 30 bucks, damn if Trapt ain’t fun as hell.

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